How to Make Your Macros Not Cancel if You Click Again Wow

How to make macros in Classic WoW

Posté le18/09/2019

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Welcome to our Macros guide for Classic woW. You will observe out how to make macros and how to utilise them in WoW Classic.

General Information

First of all, in that location is a question, what is a macro? A macro is a list of slash commands. Something similar the following:

  • /say (/s)
  • /whisper (/w, /talk, /t)
  • /emote (/e, /em, /me)
  • /dance

With macros, these commands can be used from action buttons, and many of them can be used at once. Each unique command goes on its own line and is written exactly as information technology would be typed it in the conversation box.

While this is non an exhaustive list of all possible / useful macros and /script, we will be exemplifying almost all macro functionalities below.

/cast /target /castsequence /dismo

1. Macros 101

Open up the macro window. You tin do this either by opening the main bill of fare and selecting Macros, or by typing /macro (/grand) in the chat box. At the peak of the window, you lot'll run across two tabs: General Macros and Yourname Specific Macros.

General macros are stored on an account-by-account ground and are shared by all your characters.

macro wow classic

Immediately under the tabs is a grid of 18 boxes where the macros are displayed. Nether those, there is a unmarried box which displays your currently-selected macro with a Change Name/Icon button adjacent to information technology. Beneath that is the edit box where you really type the macro. Finally, at the bottom you have a number of self-explanatory buttons.

To create a macro, click the New push at the bottom of the window. This brings up another pocket-sized window off to the side where you lot choose the icon and type a proper name for the macro. If you choose the question mark icon , WoW will automatically option an icon for your macro based on what spells or items are listed in the macro. One time you accept chosen an icon and a name, click the Ok button.

A few notes: You lot can control what icon is shown in identify of the question mark with the #showtooltip command. Although you can name 2 macros the same.

Now yous will find that the macro icon y'all chose has been added to the xviii boxes mentioned earlier. The newly created macro will likewise exist selected and so at present it'south time to start writing your macro. Click in the edit box of the macro window to start typing.

Macros have a 255 character limit.

When yous are done typing your macro, click the Save button, drag the macro's icon from the grid and identify it on an action button.

2. Decision-making button feedback and the question marking icon ( ?) with #showtooltip

Past default, WoW uses the get-go spell or detail that appears in a macro to show cooldown, range, and availability feedback on the push button, and to pick which icon to display when you lot utilize the question marker icon. Accept our multi-spell macro from earlier as an case:

  • /utilize Talisman of Ephemeral Power
  • /cast Arcane Power
  • /cast Presence of Listen
  • /cast Pyroblast

With this macro, WoW chooses Arcane Power for the feedback. Nonetheless, this is probably non what you really want. The main bespeak of this spell is to bandage Pyroblast.

You tin can make the button behave as if Pyroblast were the first spell past adding the following line to the top of the macro:

#showtooltip Pyroblast

If you used the question mark icon for the macro, the button will even accept the icon of Pyroblast without whatever extra try on your office.

macro wow classic

3. Attacking Macro : /startattack

Change your target to unit and start auto-attacking.

/startattack

Finish motorcar-attacking.

/stopattack

4. Casting spells Macro : /cast

Enter /cast, the about mutual command yous will see in macros. The /cast command allows you lot to bandage any spell from your (or your pet's) spell book by name.

/cast Shadow Word: Hurting

This macro volition cast Shadow Give-and-take: Hurting on your target.

The action bar code recognizes the spell and will show cooldown and range feedback on the icon. In fact, if yous choose the question mark icon I mentioned earlier, the activeness bar will even show the icon for SW.

Cast sequence macro

Many times, you lot will observe yourself casting a series of spells or use sure items in the aforementioned social club on pretty much any mob you fight. To make this job a bit easier, we have the /castsequence control.

/castsequence takes a list of spells and/or items separated by commas. These follow the same rules equally /cast and /use. This ways you tin interchange spell names, item names, detail IDs, inventory slots, and bag slot combinations. If the spell or item is used successfully, the sequence will motion to the next entry. Y'all must repeatedly activate the macro to utilise all the spells in the sequence. Once you use the concluding entry in the list, it will reset to the outset. Example:

/castsequence Immolate, Corruption, Bane of Agony, Siphon Life

This might be something you lot would use for a Warlock's opening attack. Note, still, that if Immolate fails to cast for some reason (out of mana, not in range, silenced, etc.), the sequence will remain at that betoken. Because of this, y'all cannot employ a /castsequence to make a spammable macro like:

/castsequence Overpower, Execute, Mortal Strike

Interrupt a casted spell

/stopcasting was touched on briefly in other contexts only its master utilize, every bit you might guess, is used to cease another spell cast that's in progress. This is useful for making "panic buttons" that interrupt whatever you lot're doing at the moment in favor of something more important.

v. Conditional: [@mouseover] - [@player] - [modifier] - [combat]

Conditionals are a way to extend the macro interface. They let limited decision-making to macros; be aware that they are limited. A full list of conditionals will be bachelor at the lesser of this post in one case the initial posts in all categories take been created.

As an instance, let'southward take the uncomplicated macro from the initial post:

#showtooltip
/cast Wink Heal

Nosotros are going to alter this macro with the [harm] conditional, so information technology does something unlike when an enemy is targeted:

#showtooltip
/cast [impairment]Smite;Flash Heal

At present, the macro will utilize Smite if you take an enemy targeted, and Wink Heal otherwise.

You lot can use multiple conditionals in a macro control. Case:

#showtooltip
/cast [harm,mod:ctrl]Holy Burn;[harm]Smite;[modernistic:ctrl]Heal;Wink Heal

The macro will now utilise Holy Fire if yous are pressing CTRL and you lot take an enemy target, Smite if you take an enemy target and are non pressing CTRL, Heal if you are pressing CTRL without an enemy target, and Flash Heal if none of the other conditions are true.

IT IS IMPORTANT TO Remember THAT A MACRO Will EXECUTE THE FIRST TRUE Status.

In the higher up example, if you take an enemy targeted, the macro will never bandage Heal or Flash Heal, no matter what you exercise. You need to target a friendly or clear your target in lodge to cast a healing spell.

Conditionals available for use in macros:

(Note that any of these conditions (excepting @unit) can be inverted with no, meaning [nocombat], [nopet], etc, will work exactly as you'd expect.

  • [@unit]

Attempts to perform the action on the listed unit, unit can be a UnitID (player, target, pet, party1, raid1targettarget, etc) or a name (Adreaver-Undermine). Names are example-sensitive and just valid if the named player is a member of your group. Additionally, for Cross-Realm players, omit spaces (but non punctuation) in the realm proper noun (Bob-SomeRealm rather than bob-some realm). A full listing of UnitIDs is bachelor at WoWPedia.

A special unit is [@mouseover], which refers to the unit of measurement (or unitframe) you are pointing your cursor at. Particularly useful for healers to cast healing spells on party members without having to change targets, they are also useful for things like interrupts, offensive dispels, and sending your pet to attack one target while you assault another.

  • [modifier]

This allows you lot to cast a different spell when pressing ctrl, shift, or alt. [modifier] can be shortened to [modern] with the same effect. [mod] will register any modifier, while [mod:shift] will only register shift, and ignore ctrl or alt. If desired, you can employ multiple modifiers together - [modernistic:ctrlalt] for instance, will but register when pressing ctrl AND alt at the same time.

  • [button]

This checks which mouse button y'all used to click the macro. It tin can also exist shortened to [btn]. [btn:1] is implied by default, merely y'all can specify [btn:ii] for right click, [btn:3] for eye click, and 4/5 for side buttons on your mouse.

  • [exists], [help], [harm], [expressionless]

These bank check the condition of your target. [exists] simply checks for any target, living or expressionless, friendly or hostile. [aid] and [harm] check for a friendly or hostile target respectively, while [dead] check if your target is dead. [help][harm][dead] all imply [exists] - if your target is dead, you patently have a target.

  • [combat]

Combat allows y'all to check if you lot are in combat. This is helpful when you have certain spells that tin can but be used out of combat, for example mounts.

#showtooltip
/utilize [combat]Aspect of the Cheetah;Brown Ram

for example would use your Aspect of the Chetah in combat, and summon your mount out of combat, thus giving yous a speed heave in either scenario.


6. Using items and trinkets Macro

The command for using an particular is /employ.

Like /cast, its simplest form takes the name of the item you desire to apply: /apply Green Mechanostrider

/employ <inventory slot>

This form of utilise allows you to employ an item in the specified slot. Example:

/use 13

This control will use your Trinket 1. Run into also InventorySlotId for lists of the slot numbers beneath:

ammo = 0 caput = 1 neck = 2 shoulder = iii body = 4 (shirt) chest = v

waist = 6 legs = vii feet = eight wrist= 9 hand = 10 finger1 = 11 finger2 = 12

trinket 1 = thirteen trinket two = fourteen back = 15 mainhand = 16 offhand = 17

Equipping items Macro

In that location are three commands for equipping items: /equip, /equipslot, and /equipset.

/equip just takes an item proper name and will equip it to the default slot as if you lot had right-clicked it in ane of your bags.

/equipslot takes an inventory slot ID and an item name, and equips the detail to the specified slot.

Example :

  • /equip Honed Voidaxe
  • /equipslot xiv Carrot on a Stick

7. Targeting Macro

Targeting is another mutual task in macros. This is accomplished either by using dedicated targeting slash commands which actually modify your target or past using the [@unit of measurement] macro choice on commands that accept them. When you use the macro selection, you are actually casting the spell or using the item directly on the unit without irresolute targets. Macro options will be covered in neat detail in Office II. For at present, I'll show you how to utilize the targeting commands.

The most basic targeting command is /target.

  • /target Marcovitch

8. Pet control Macro

Every bit mentioned in the spell casting section, you tin can utilize /bandage to cast your pet'southward abilities by name.

  • /petattack , sends your pet to attack your target.
  • /petfollow , causes your pet to follow y'all, cancelling its assault if necessary.
  • /petstay , causes your pet to agree at its electric current location until given another command.
  • /petmoveto , click on the basis at a location and your pet will motility there.
  • /petpassive, /petdefensive , sets the reaction mode of your pet just similar the buttons on your pet bar.
  • /petautocaston, /petautocastoff, these commands manipulate the auto-cast of a given pet spell. The outset will always turn auto-cast on, and the 2d will plow it off. Example:
  • /petautocaston Torment
  • /petautocastoff Suffering

ix. Removing buffs Macro

The /cancelaura command allows you to remove unwanted buffs.

  • /cancelaura Ice Block
ice bloc wow classic

nine. Dismounting Macro

Must take in Classic WoW : /dismount allows you to dismount when you have to. It's expert to insert before your first attack macro. For example:

  • #showtooltip Charge
  • /dismount
  • /bandage Posture de gainsay
  • /cast charge

wow classic dismount

11. Leaving a class with macro

With the exception of Warriors, whatever course with stances (Druids, Priests with Shadowform , Rogues with Stealth , etc.) can use /cancelform to leave their current form. Example:

  • /cancelform
  • /use Super Healing Potion
  • /cast Shadowburn

12. 1 SHOT Macro (that doesn't work deplorable)

In general, you cannot cast more than than one spell with a single click of a macro. Well-nigh spells and some items trigger the global cooldown (GCD) which keeps you lot from taking too many actions at in one case. Fifty-fifty if a spell fails to cast, if it would trigger the GCD, it prevents subsequent /casts in the macro from running.

  • /bandage Overpower
  • /cast Execute
  • /bandage Mortal Strike
  • /cast Sunder Armor

Macros like this do not work anymore… Ahah

Cheers for taking the time to read this Classic WoW macros Guide! If you're looking for more than informations, you can bank check out our others Guides .

For more Vanilla WoW content, y'all tin check out our other sections. Don't forget to follow us on the social networks Twitter and Discord.

We are very much interested in your experiences and opinions. Please practice not hesitate to share your comments below and share this macros guide in WoW Classic to your friends. Good day.

Special Thanks

Thank you to all the following contributors and sources for helping us to create this guide : Marcovitch, Wowhead, Wowpedia

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Source: https://www.wowisclassic.com/en/guide/how-to-make-macros/

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